Monday, 27 April 2015

OPERATION T.C R.

Some few months back, a small handful of us were contacted by an external client hoping to get some of us involved with their work. Thanks to a nondisclosure agreement (NDA), we are unable to say anything about it, other than say it is work for an external client, making minor assets for an upcoming AAA video game. We don't get paid for it, but we do recieve a glorious art credit, which would be awesome. It's just a darn shame I can't put any of the work I did into my portfolio until the game itself is released.
Super amazing vague blog post, I know, I really do. Will be great to finally be able to tell people all about it.
During my time working on the 3 assets I chose, I have learned some important lessons about presentation of work, file layout, the inclusion of Gloss maps alongside my speculars, correct topology in different scales, and even a little bit about Physically Based Lighting. Incredibe. Super.

(Galaxy Ripples are still the most amazing thing, afyer Macaroni of course.)

-Pete

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