Oh my dear sweet Jesus crispy goodness! Snag after snag, here we are less than 48 hours to the deadline and I've only JUST started going into UDK and poking around Kismet. The last 2 days have been entirely spent on prepping mldels for export and import from 3DS Max to UDK, and it has been tedious. But from here on I have all my assets packaged in a .upk with all materials set up and applied to the models.
Tomorrow is going to be a horrible rush, that much is obvious, and I'm surely not going to get much more than a couple hours of sleep before Monday. For the wasy part it'll just be drag and drip into the scene to create the levels, and the programming is already set up in the prototype, so duplicating it is not a big problem? What could go wrong... Harrumph.
Will at least be working on my Desktop computer with DirectX 11 and a GPU powerful enough to detonate the sun with the right input. All will be fine. Just need to keep a cool head and keep on smiling!
(God help me)
-Pete!

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