I was up until 6am last night throwing Crescendo together, with about 2.5 hours sleep as predicted. Im surprised by just how much I actually got done, with some things learning along the way. The Terrain tool was easily the Kraken of my problems, constantly dragging me down and generally being shit. It caused UDK to crash a number of times, and constantly bugged out. however it is done.
I had some good fun playing with getting some of the fundamental mechanics into the game, such as the scene desaturation in the Living room, hiding masses of books, and throwing in some pretty portals! I now have a firm understanding of how not only how the Terrain tool works, but also how the material editior's nodes work, Matinee, and file organisation in UDK. If only I had learned this sooner!
Anyway, to not keep going on with this, what with a submission to do TODAY and all that, I'll cut this a little short!
Still to throw my portfolio together and do a screen capture of the game running. Will wait until I am home until I do so though, so I can capture the game at its fullest potential and free of lag.
Cheerio for now!
(My god, I never knew a ham and mayo sandwich could taste so good. Maybe I'm just too tired.)
-Pete!





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